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Custom WebGL Liquid Shaders in Three.js: Achieving Fluid Physics at 60 FPS

Master GLSL shader development in Three.js. Write a custom ShaderMaterial to render mouse-reactive liquid surfaces and fluid-like wave equations at 60 FPS.

Sachin Sharma
Sachin SharmaCreator
Jun 1, 2026
5 min read
Custom WebGL Liquid Shaders in Three.js: Achieving Fluid Physics at 60 FPS
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Master GLSL shader development in Three.js. Write a custom ShaderMaterial to render mouse-reactive liquid surfaces and fluid-like wave equations at 60 FPS.

Sachin Sharma

Sachin Sharma

Software Developer

Building digital experiences at the intersection of design and code. Sharing weekly insights on engineering, productivity, and the future of tech.