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WebGPU-Powered Fluid Dynamics: Simulating Smooth Particle Hydrodynamics (SPH) at 60 FPS in the Browser

Master browser-native physics rendering. Learn to write a high-performance Smooth Particle Hydrodynamics (SPH) compute shader in WGSL to simulate fluid grids at 60 FPS.

Sachin Sharma
Sachin SharmaCreator
Jun 4, 2026
8 min read
WebGPU-Powered Fluid Dynamics: Simulating Smooth Particle Hydrodynamics (SPH) at 60 FPS in the Browser
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Master browser-native physics rendering. Learn to write a high-performance Smooth Particle Hydrodynamics (SPH) compute shader in WGSL to simulate fluid grids at 60 FPS.

Sachin Sharma

Sachin Sharma

Software Developer

Building digital experiences at the intersection of design and code. Sharing weekly insights on engineering, productivity, and the future of tech.