Real-Time WebGPU Video Processing: Writing Custom Post-Processing Shaders in WGSL
Learn how to build real-time web video effects pipelines. Write custom post-processing shaders in WGSL to handle camera filters and background removal on the GPU.
26 articles tagged with WebGPU
Learn how to build real-time web video effects pipelines. Write custom post-processing shaders in WGSL to handle camera filters and background removal on the GPU.
Learn how to build a high-performance video background remover in the browser. Interlace camera streams using WebCodecs and custom WebGPU shaders.
Break past WebGL limits. Learn how to write high-performance WebGPU compute shaders and storage buffers to simulate 1 million interactive physics particles at 60 FPS.
A comprehensive developer guide to building high-performance, private, client-side AI applications utilizing Transformers.js and WebGPU hardware acceleration.
Step into the future of browser graphics: implementing high-performance, real-time particle fluid dynamics utilizing WebGPU compute shader pipelines.
The future of search is personal, private, and fast. Learn how to build a Retrieval-Augmented Generation (RAG) system that runs entirely on the client, using WebGPU and Vector DBs.
The era of WebGL is ending. Discover how WebGPU is unlocking native-level graphics performance and parallel compute directly in the browser.
The browser is the console now. Explore how WebGPU and ultra-fast networks have enabled cinema-quality 3D experiences on the web in 2026.
The browser is no longer just for rendering. Explore how local LLM access directly via the DOM is changing frontend development in 2026.
Spatial computing has hit the mainstream. Learn how WebXR is allowing developers to build immersive 3D experiences that run directly in the browser in 2026.
Why pay for an LLM API when your users have powerful GPUs? Learn how to run sophisticated AI agents entirely in the browser using WebGPU.
The browser is no longer single-threaded. With WebGPU, we can access the raw power of the GPU for general-purpose computing. In this 4,200-word deep dive, we build a fluid simulation in the browser using WGSL.